FELIPE IZIDRO
CONCEPT ART
Character developed with Ubisoft as a project to university. The goal was to create a character for Assassin's Creed located anywhere. Egypt was the choice for this project.
Work developed based on Sun Tsu's "The Art of War".
Work developed based on Sun Tsu's "The Art of War".
Work developed based on Sun Tsu's "The Art of War".
Work developed based on a briefing given by Shelly Page from Dream Works. The goal was to recreate a classic character. The character should be relocated in time and space and a back story should have been implemented. In this project, Saint George and the Dragon cons small villages.
Work developed based on a briefing given by Shelly Page from Dream Works. The goal was to recreate a classic character. The character should be relocated in time and space and a back story should have been implemented. In this project, Saint George and the Dragon cons small villages.
This project started with an idea based on Erik Von Vaniken's book. In the project, the Aztecs would have a interchange relation with some alien species.
This project started with an idea based on Erik Von Vaniken's book. In the project, the Aztecs would have a interchange relation with some alien species.
This project started with an idea based on Erik Von Vaniken's book. In the project, the Aztecs would have a interchange relation with some alien species.
Project NOAH had its development started during the MA course. The final project proposed was the development of (some) of the concept art work for a Scifi/Horror game.
Project NOAH had its development started during the MA course. The final project proposed was the development of (some) of the concept art work for a Scifi/Horror game.
Project NOAH had its development started during the MA course. The final project proposed was the development of (some) of the concept art work for a Scifi/Horror game.
Vector illustration
© 2015 by Felipe Izidro.